The Heroes of Brindol

First Encounter

Ravavyr strides towards the gates
Ravavyr: hah!
Wired scratches head
Ravavyr: Off to the pub it is, maybe find a job
Pangeon: pub as well for Pangeon
Clarissa: Clarissa is dressed in a style very dissimilar from the locals.
Pangeon: I simply find an open stool that looks to be able to accomodate my weight. I ask Clarissa if she could refill my waterskin and bring me a mead
Ravavyr leans against the wall, scoping out the crowd
Pangeon: My thanks to Clarissa
Clarissa: @Pangeon > You seem to be as out of place here as I am. Whereabouts are you from?
Clarissa idly spins a silver coin on the bartop.
Pangeon: @Clarissa > I’m from a northern mountain tribe. I left to work among the humans and chose to leave the last town roughly 2 days from here
Ravavyr finds it quite a calm town, wonders if there’s anything going on in the Witchwood
Roy DePhillip quietly sips his suddenly free mead
Wired rolled : 1d20=12
Pangeon sips his mead again
Clarissa: Know of any crossings around here?
Clarissa looks at Pangeon.
Pangeon: What do you mean crossings?
Clarissa: Between this realm and the Feywild.
Pangeon: I’m afraid I’ve never been nor do I know if I’ve had the honor of seeing such a ‘crossing’
Clarissa frowns.
Pangeon perks up at the mention of money for using a weapon
Clarissa: This is disconcerting. I’d like to return to Shinaelestra.
Francis Stormbellows rolled 1
1 =
1
Pangeon: I’d like to return home little one, but some things simply aren’t available to us now are they
Clarissa: True, I suppose. Perhaps this path is the one I am meant to take.
Pangeon: It’s at the very least the one you’ve found!
Clarissa snorts.
Clarissa: Found? More like shoved through. The Mag Tureah like to experiment on their slaves.
Pangeon: Slaves? No man should be imprisoned for the benefit of another… What sort of dishonorable scum would do such a thing?
Ravavyr wanders up to Pangeon
Pangeon furrows his brow obviously upset over this concept
Francis: Bandit lord? I say we get him
Clarissa: Fomorians. I was captured by them during a raid on a border-crossing.
Ravavyr: You seem to know your way around weapons, know of any available work with that expertise?
Ravavyr: ?
Pangeon: I’ve yet to ask… uh… I’m afraid I do not know you.
Ravavyr: I see, you are not from here, neither am I, I seek work though
Pangeon: I’m always working if the price is right, but I rarely go out looking for a fight anymore
Ravavyr catches wind of the bandit lord talk
Ravavyr turns to Pangeon
Ravavyr: it seems those fellas know of some sort of work
Pangeon sips his mead again… curious about the attraction of the wee ones that have come to him
Francis rolled : 1d20
8
14 =
6
8
Ravavyr follows the big guy to the table
Pangeon chuckles and seems to be losing interest
Pangeon: What reason do we have specifically to seek him out?
Francis: money
Francis: to get paid Pangeon. Plus the bandits seem to be causing harm to the town.
Pangeon: Only money then? What have they done to the town then?
Francis: I think we are about to find out.
Ravavyr: It would seem they cause trouble to those visiting the town, it would seem a just cause to get paid for as well
Clarissa: Well, brigands, cutthroats, and their sort tend to escalate their attacks over time due to success. They might even attract more followers as a result.
Pangeon: I think I could tag along then, but I’m not confident of just cause. I just entered this town and saw no issues from bandits or cut throats
Clarissa: I’ve dealt with them a time or two while training with the border-crossing militia in Brokenstone Vale.
Pangeon: Ah! Well then… we should detain them.
Ravavyr: Big fella, if not for this job, what is it you plan to do for money right now?
Wired: I heard the last merhcnat train before ours was ambushed by bandits
Pangeon Not having confidence in the chairs he leans against the wall
Ravavyr rolled : 1d20= 9
Pangeon: @Ravavyr > You assume I have problems with money at this time. Work will find me… it always does.
Ravavyr: no one carries much money with them these days…
Ravavyr: wait, what’s that outside?
Wired: Lets check it out
Pangeon approaches a window and leans down to peer out
Ravavyr is amused by the big fella not fitting into this place
Pangeon points out the window
Pangeon: Now this is a reason to fight
Pangeon draws his shield and Battle Axe
Wired: I think we best try and sort this out and save as many people as we can
Pangeon grunts at the diplomacy
Ravavyr steps behind the big guy
Francis: Guys, I think we may have to take these guys out.
Francis: They don’t look too friendly.
Ravavyr rolled : 1d20
7 =
7
Pangeon rolled : 1d20
1
10 =
9
1
Francis rolled : 1d20
1
6 =
5
1
Clarissa rolled : 1d20
4
5 =
1
4
Ravavyr rolled : 1d20 +4
22 =
18
+4
Wired rolled : 1d20
10 =
10
Mark Billanie: Hobgoblin /d d20
Mark Billanie rolled : d20
7 =
7
Clarissa: Type /roll 1d20 Hobgoblin
Clarissa: Hrm. Or not.
Mark Billanie: Goblin
Mark Billanie rolled : d20
20 =
20
Pangeon rolled : 1d20
3
18 =
15
3
Wired rolled : 1d20[hobgoblin]
17 =
17
[hobgoblin]
Mark Billanie rolled : d20
20 =
20
Mark Billanie: 1d20 [goblin]
Mark Billanie rolled : d20
6 =
6
Mark Billanie rolled : d20
8 =
8
Mark Billanie rolled : d20
15 =
15
Mark Billanie: d/ d20
Mark Billanie rolled : d20
18 =
18
Pangeon rolled : 1d20
6
16 =
10
6
Pangeon rolled : 2d10
10 =
2
8
Wired rolled : 1d8
5
11 =
6
5
Wired rolled : 1d20
5 =
5
Wired rolled : 1d6
6
8 =
2
6
Pangeon rolled : 1d20
3
11 =
8
3
Ravavyr thinks to himself, clumsy big fella!
Ravavyr rolled : 1d20
6 =
6
Ravavyr thinks to himself, drats!
Mark Billanie rolled : d20 +6
23 =
17
+6
Mark Billanie rolled : d4
2 =
2
Mark Billanie rolled : d20
18 =
18
Mark Billanie rolled : d20
1 =
1
Mark Billanie rolled : d20
1 =
1
Mark Billanie rolled : d20
18 =
18
Francis rolled : 1d20
2
13 =
11
2
Francis rolled : 1d20
2
13 =
11
2
Francis rolled : 1d20
2
4 =
2
2
Francis rolled : 1d6
2
4 =
2
2
Clarissa rolled : 1d20
7
19 =
12
7
Clarissa rolled : 1d8
6
13 =
7
6
Mark Billanie rolled : d20
8 =
8
Mark Billanie rolled : d20
15 =
15
Mark Billanie rolled : d20
18 =
18
Clarissa rolled : 1d20
5
8 =
3
5
Mark Billanie rolled : d20
10 =
10
Mark Billanie rolled : d20
3 =
3
Wired rolled : 1d20
5
17 =
12
5
Ravavyr rolled : 1d20
11 =
11
Ravavyr feels remarkably clumsy
Francis rolled : 1d20
7
10 =
3
7
Francis rolled : 1d6
7
8 =
1
7
Wired rolled : 1d20
5
24 =
19
5
Clarissa rolled : 1d20
6
19 =
13
6
Clarissa rolled : 1d10
3
6 =
3
3
Mark Billanie rolled : d20
20 =
20
Mark Billanie rolled : d20
12 =
12
Mark Billanie rolled : d6 +2
8 =
6
+2
Mark Billanie rolled : d20
4 =
4
Francis rolled : 1d6
3
5 =
2
3
Francis rolled : 1d20
3
16 =
13
3
Francis rolled : 1d10
3
5 =
2
3
Clarissa rolled : 1d20
8
17 =
9
8
Clarissa rolled : 1d8
6
12 =
6
6
Ravavyr: hurray lol
Mark Billanie rolled : d20
10 =
10
Francis: skardreg is hard core
Wired: we need him in our group
Ravavyr rolled : 1d20
12 =
12
Ravavyr rolled : 1d6 +5
6 =
1
+5
Skardreg rolled : 1d20
9
14 =
5
9
Wired rolled : 1d20
18 =
18
Wired rolled : 1d6
5
9 =
4
5
Clarissa rolled : 1d20
5
11 =
6
5
Clarissa rolled : 1d10
3
6 =
3
3
Mark Billanie rolled : d20
18 =
18
Mark Billanie rolled : d20
2 =
2
Mark Billanie rolled : d6
5 =
5
Mark Billanie rolled : d20
12 =
12
Francis rolled : 1d20
3
14 =
11
3
Francis rolled : 1d10
3
7 =
4
3
Clarissa rolled : 1d20
7
20 =
13
7
Clarissa rolled : 1d8
6
8 =
2
6
Mark Billanie rolled : d20
3 =
3
Ravavyr rolled : 1d20 +4 +2
7 =
1
+4
2
Skardreg roll 1d20+9 rolled : 1d20+9
17 =
8
9
Clarissa rolled : 1d20
5-2
21 =
18
5-2
Clarissa rolled : 1d10
3
8 =
5
3
Mark Billanie rolled : d20
4 =
4
Mark Billanie rolled : d20
9 =
9
Clarissa rolled : 1d20
5-2
14 =
11
5-2
Clarissa rolled : 1d10
3
13 =
10
3
Francis rolled : d20
3
21 =
18
3
Francis rolled : 3d6
3
18 =
6
6
3
3
Skardreg roll 1d20
9 rolled : 1d20+5

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Someone has been sleeping in my bed

From the quill of Clarissa
Last week, we secured provisions from the townsfolk of Brindol at no cost to ourselves. Enough trail rations to last us all at least twenty days each. After a lengthy and private interrogation of the hobgoblin captive, we determined that the best route to find the missing townsfolk was to travel northwest out of Brindol towards Witchcross and then skirt the burnt grasslands and head northeast into the mountains.

It appears that Witchcross suffered greatly at the hands of the hobgoblins and their allies. We weren’t able to find anyone at all in town… so we left and camped out easy of town in a sheltered grove along the river.

The next day, we went straight north into the mountains and had to backtrack a little to get onto the ridge that the Old Road the hobgoblin told us about. We eventually came across this cave and so… we investigated. Turns out it was inhabited by a rather furious cave bear, who was fortunately moderately wounded after tangling with two hobgoblins… whose bodies were rotting in a nearby pool of water.

We left a cave bear cub in the cave… may try to go back later and take it into town to sell. Someone might like to try training it.
Combat with the bear, found key shaped like a displacer beast on one of the 2 hobgoblins in a pool in the bear cave.
They had a lot (comparitively) of money on them a total of 50 gp as well as the key.

Bear cub given some jerky by Clarissa, looking to suckle on its dead mother.
Spent the night.

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Smoke on the breeze

From the quill of Clarissa

We pressed further onward, heading east into the mountains along the road. We came across some old ruins and almost just set up camp for the night, when Clarissa caught a scent of wood-smoke It turns out it was coming out of some thin clefts in the rocks beneath us.

At that point, we inspected the ruins closer and discovered that they had been taken down purposefully to make it appear as if it had been demolished. A set of stairs led deeper into the earth and stone beneath the tower and from there, we found a pair of hobgoblin soldiers and two goblin archers.

The battle was fierce and some kind of braziers kept sliding across the floor blasting fire back and forth. Clarissa thought it was a trap of some sorts that would blast fire out onto the stairs and urged everyone to push the hobgoblins out of the way. They had locked shields and trapped us in the stairs.

Skardreg charged down the stairs and shoved one of the hobgoblins out of formation. This enabled Pangeon to move up and isolate the other hobgoblin. Clarissa took advantage of the opening to shift through the space between them and make it into the open area between the hobgoblins and the archers.

Clarissa taunted the goblins, trying to intimidate them into surrendering. It didn’t work and just made them laugh, but their attacks were ineffectual leaving one of them at a disadvantage after fumbling. They stopped laughing when she slipped the point of her rapier into the heart of a hobgoblin, slipping between the ribs next to the spine. The next round, Clarissa turned into a wolf and dashed towards the goblin… moments later its throat was ripped out and the corpse slumped to the ground.

The remaining goblin fled down a hall, trailing bloody wounds from a bite wound and a fearsome attack by Skardregs axe. Clarissa took the opportunity to run back towards the remaining hobgoblin, shifting back to her human form and put a crossbow bolt into the back of its neck, dropping him where he stood.

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Zarriksa and are these mushrooms edible?
Scrawled by Skardreg

After a brief rest, out of range of the moving braziers, Pangeon went back outside to lead their pack mule down into the room and to keep it from becoming too skittish, stayed with it while the party ventured forth through the doors to the North. A plaque on the wall displayed the words “To Rivenroar Family“, indicating that there were potentially crypts in the vicinity.

Through the doors a staircase led down into the dark below and opened out into a wide cavern. What little light there was revealed a number of mushroom like growths scattered about. Although the light was poor, sound travelled well in the cavern and the party could hear the unmistakeable sound of heavy, inhuman breathing. They were not alone. Skardreg, taking the lead moved out a short way to get a better look with his low light vision and was able to discern the shape of two Rage Drakes, hunkering down further back in the cavern.

Turning to look at Clarissa who had moved up beside him, Skardreg un-looped his battleaxe and shot her a silly, tusk filled grin, bellowed a challenge at the drakes and charged the nearest, engaging it in combat. Shaking their heads, the party took up position and entered the fray. However, upon passing the nearest mushrooms they exploded in a combination of blinding smoke and ear splitting screams. What were these things?!

The combat was fierce and bloody. Ensuring those injured were provided with aid, Wired used his repertoire of skills to heal the party and debilitate the Drakes. Clarissa and Ravavyr using their nimbleness proceeded to bleed the lead Drake with viscous back-stabs and shots from hand crossbows, supported by curses and Eldritch Blasts from Francis, weakening it considerably. Seeing its own kind being so savagely attacked the second Rage Drake advanced on Skardreg and Clarissa, passing yet more of the mushrooms and setting them off with a dangerous poison effect that enveloped Skardreg, who inhaled a good amount of it. Faced with the prospect of being incapacitated Skardreg blocked a vicious attack from the Drake behind him, pivoted on his feet and used all his strength to deliver a wicked blow to the first Drake’s neck, severing the head in one clean blow.

In amongst the chaos, Francis spotted that two Goblin arches had rappelled down to the cavern from holes in the roof. One of the Goblins landed in the middle of a patch of mushrooms and disappeared in cloud of poison and screams. Not trusting that the Goblin was dead, Francis teleported as close as he dared and sent a deadly Firery Burst through the air, arcing to towards the creature but his aim was off and it impacted harmlessly into the wall behind.

Having dispatched the second Drake with Clarissa and Skardreg, (who by now was looking very unsteady on his feet on account of the poison), Ravavyr fared better than Francis and sent a bolt from his hand crossbow thudding into the Goblin’s side. The Goblin look down at the bolt sticking out of it, back to Ravavyr and took a large lungful of poison which proved to be it’s last breath and toppled to the floor.

The remaining Goblin fired off an aimless shot from its short bow and started to shinny back up the rope towards were it came from. Taking advantage of this opportunity, Ravavyr and Clarissa loosed bolts from their hand crossbows at the defenseless Goblin, several finding their mark however it was not enough to take it down and it scurried up the rope and disappeared into the roof above.

With the dust settling after the encounter, the party moved into the adjacent room to the East, where they came upon an old lady who turned out to be Zarriksa, a herbalist from Brindol. She was trapped in the middle of some type of magic symbol which inflicted harm on both the occupant and anyone fool enough to touch it. After some pondering and discussion between Francis and Zarriksa, both Clarissa and Ravavyr wiped away some of the symbol when they discovered that it momentarily flickered every now and then and were able to release Zarriksa from her prison. Zarriksa was not particularly grateful and made several rude comments to the party. Ever the gentleman, and undeterred by the crotchety Zarriksa, Francis continued to be gracious and offered to escort her back to the level above where Pangeon was waiting for the group with the pack mule.

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Look out below!
Scrawled by Skardreg

Reunited on the floor above, the group took a short moment to rest and prepare for their next foray into another part of the ruins. Deciding on their route, they headed through the Western door, above which was a plaque that read “Von Ursdt”. Greeting their entry into the next room was a mob of Hobgoblins and one Hobgoblin soldier. Behind these was a corridor leading to the North, which was interspersed with two large holes in the floor leading to the cavern the party had so recently been in. Gibbering on far side of the nearest hole were two Goblin archers, one of which had several bolts protruding from it and a small river of dark blood flowing from its wounds.

Eager to get into action, Clarissa deftly closed the distance to the Hobgoblins and laid waste to one with several lethal strikes of her rapier and attempted to take a swing at the Hobgoblin soldier but her attack was ineffective as the creature was working in tandem with the nearest Hobgoblin and they kept their shields firmly to the front, warding off Clarissa’s attack. Ravavyr followed Clarissa’s lead and killed another of the Hobgoblin mob but the Hobgoblin soldier seized the advantage after blocking Clarissa and lashed out with a sweep of its sword and caught Clarissa deeply, her leather armour no defense against the keen blade.

Seeing his comrade injured, Skardreg gave a howl of anger and raced to Clarissa’s side and engaged the Hobgoblin soldier and delivered two crushing blows that seriously wounded it but it did not fall and continued to put up a defense. This assault allowed Wired to staunch the worst of Clarissa’s wounds and then together with Francis they send a combination of Sacred Flames, Eldritch Blasts and Firery Bursts into the the Hobgoblins, causing yet more casualties, killing the last of the Hobgoblins and the soldier.

With the Hobgoblins out of the way, the wounded Goblin archer was felled in quick time. Feeling rather brave, the remaining archer fired an arrow at Skardreg with surprising accuracy and caught the Half-Orc in one of the joins of his scale armour, drawing a surprised grunt from him. Eager to repay the debt, Skardreg measured the distance from himself to the Goblin, took a run up and jumped as far as he could, landing not so gracefully on the other side of the drop. Momentum carried him just passed the Goblin and using his shield he began to herd it towards the drop. Seeing what was happening, the Goblin used its small size to its advantage and squeezed under the shield and made a run for it up the corridor.

Recovered from her wounds, Clarissa vaulted the gap with ease and sprinted after the goblin while Ravavyr fired off another bolt from his hand crossbow. In an attempt to support his counterparts in finishing off the final Goblin, Francis also attempted the jump however as he was blocked from behind by a Hobgoblin corpse he did not have room to take a run up. He elected to do and standing jump and catch the rope suspended from the roof and swing the rest of the way across but disaster struck! At the crucial moment when Francis leapt, the edge of the pit gave way under his weight and crumbled into the hole, swiftly followed by a flailing Francis who disappeared into the darkness below, where a strangled cry emanated from Francis followed by faint high pitched screaming.

Francis slowly made his way back up to the room above again. Upon passing Pangeon, Zarriksa and the pack mule he was greeted by some very confused looks. Pangeon was about to ask Francis how on earth he ended back down the stairs but one look from Francis told him that it was wiser for him not to.

With the last Goblin dead and a returning Francis back the with others, the party rested and considered their next move.

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Portals, Spectres, and Oozes... oh my!

The adventurers from Brindol drove out the hobgoblins and goblins from their makeshift sleeping quarters in the crypts beneath the Ruins of Castle Rivenroar. After the gurgling last breath of the last goblin… our would-be-rescuers noticed a shimmering blue light coming from beneath a set of double doors. Inside the room, a magical painting hung motionless in the air along the length of a stony, moss covered wall.

It appeared as if the painting itself was some kind of portal to another realm or part of this realm. Gusts of wind blew across the grass covered plains beneath an ancient castle. Wired peered closely at the painting and noticed a brown smudge moving closer to the foreground of the painting. Alarmingly, the ooze spilled out of the painting and immediately assaulted the adventurers.

A flurry of attacks splattered brown ichor all over the flagstones of the crypt floor and the rather large pile of ooze split into two smaller oozes. A pair of ghostly spectres appeared out of the walls of the small crypt, taking the opportunity to strike at the adventurers unawares… well, they would have taken them unawares had Clarissa not spotted them and called out to her allies.

“Beware the walls! Something else lurks about here.”

The spectres almost proved to be the undoing of the stalwart Skardreg and the rest of the party. The life-draining touch of the spectres cut right through armor, flesh, and bone, leaving Clarissa and the others with a deathly grey pallor. Wary of wading deeper into the crypt as weary and worn as they were, the adventurers holed up in the sleeping quarters of the slain goblins. Fortunately, the time passed quickly and uneventfully.

Pushing deeper into the crypt, they found more corpses wrapped up in dusty old wrappings in alcoves along the walls. Two devilish gnomes appeared the crypt and with little warning, attacked. The battle was furious and the gnomes summoned two lobster-like magma para-elementals. One gnome attempted to sneak away, invisible… but Clarissa caught the sound of its booted feet on the dusty stones. Her rapier pierced thin air and then a strangled cry of pain erupted as blood dripped onto the floor. A breath later, the gnome reappeared and slumped to the floor.

The other gnome made the same mistake moments later after Clarissa charged across the crypt to attack. It was similarly left bleeding out on the cold stone floor. Meanwhile, Skardreg, Wired, Ravavyr, and Francis were breaking apart the rock lobster elementals.

After the battle, Wired came across a small ruby and a sum of gold that was quickly divided up among the victors. Skardreg unearthed a small, finely crafted keg of ale that amazingly was well preserved. Further exploration of the crypt was prompted by calls for help from down a hallway… and the group grew by two as they had rescued Sertanian, the castellan at Castle Brindol and a raggedy looking barbarian named Ragnar.

Sertanian quickly asked for a blade despite his age, to help him take his revenge on the goblins. His hatred of the race evident in his demeanor and speech.

To be continued…

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So this is where the goblins went...

Clarissa was worried that they had cleared out all the hobgoblins and their goblin allies already, leaving Sertanian unable to vent his rage. Fortunately for the elderly sage… the goblinoids were not far at all, but first the Heroes of Brindol had to fight their way through an ettercap lair and swarms of spiders.

Across the way, a large ettercap directed a swarm of spiders to attack. Skardrag, still in the hall, drew the attention of the spider swarm, though it mostly just crawled around on his armor for the longest time. Francis was not hesitant about blasting the spiders off the armor of Skardreg with bolts of fire and eldritch energy. Clarissa weaved through her allies with uncanny grace and frowned… there was little light in the corner, but she could see another ettercap hiding along the wall to the right.

Most odd… she thought to herself, but the heat of battle left her little time to question this new found ability. Ravavyr either tripped over his own boots or was knocked to the floor by the attack of the ettercap. Clarissa spoke in thieve’s cant with Ravavyr. The other Heroes of Brindol boggled at the inane babble between the two rogues, but its purpose soon became clear. Clarissa slipped around the weaving spear of the ettercap as Ravavyr struggled to his feet. With unnerving timing, Clarissa and Ravavyr struck together, devastating the ettercap. Black ichor flowed from gouges and holes in its carapace.

Skardreg and the recently rescued Ragnar kept the other two ettercaps busy while Wired and Francis supported from just inside the hall at the top of the stairs. After the battle, the heroes discovered the corpse of Kartenix, slain by the ettercaps and fed upon like a bug in a spider’s web. Wired claimed the enchanted armor, knowing that the fallen divine warrior would rather see its strength put to use in the defense of Brindol and its people than to rust and rot in an aging tomb.

The Heroes of Brindol pushed forward, heading through the doors north of the ettercaps lair. Their short rest was quickly interrupted when they came upon a rather large drake and its hobgoblin keeper. The battle was brutal and pushed into the next room, where they discovered a balcony above another crypt. Numerous goblins and hobgoblins were in wait to ambush the heroes at the bottom of the stairs. Rather than force their way down the stairs and through a gauntlet of ranged attacks, several of the heroes decided to take a shortcut.

Ragnar gave the hobgoblin beastmaster a head start though, by kicking the goblinoid over the side of the balcony. After hitting the wall with a sickening meaty smack, it fell to the floor next to a dusty sarcophagus. Ragnar followed over the edge, landing on top of the sarcophagus with a hearty roar. Clarissa shifted into her dark, wolf form and leapt over the side as well… but was knocked aside from her intended target – the throat of a goblin – by a heavy wooden shield the goblin threw up just in time. The goblins were thrown into disarray by the unconventional tactics of the Heroes of Brindol and never recovered and were quickly slain with little chance to drive the heroes out.

After looting the goblins and searching the sarcophagi,the heroes turned their attention to the doors to the south.

To be continued…

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Rats, Gnomes, and BITEY LIZARDS

Into the ruins our heroes did stride.
Today is the day they turn the tide.
Black goblin blood, spilt on stone.
Hew the flesh, and crack the bone.
Festering fever from filth ridden rats.
Their black, dirty fur; congealed mattes.
Black-eyed gnomes attack from shadow.
Their origins Clarissa does know.
Bite, gnaw, tear, and gnash.
Swarms of lizards, claw and slash.

Synopsis
After a fierce battle against giant rats, more fey-touched gnomes, and massive swarms of tiny lizards with needle-like fangs… the Heroes of Brindol take a much needed rest at the entrance to the Ruins of Rivenroar following the rescue of both Mirtala and the dwarf, Andronsius. Much beneath these old ruins still lies unexplored however; and the priestess, Jalissa, and the boy, Thuran, still remain to be found.

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Turning the tables...

Synopsis

The Heroes of Brindol took refuge at the entrance of the ancient Ruins of Rivenroar and spent a quarter of a day recuperating from their exhausting exploration and deadly combat in the depths of the ruins. Sertanian and Zarriksa complained the entire time… badgering the weary heroes about Jalissa and Thuran who remain captive in the ruins. As the heroes finally readied themselves to venture back into Rivenroar, a force of hobgoblins and two fiery drakes launched an all out assault in the entrance hall with the blazing urns.

The battle was fierce and bloody and two of the heroes, Ragnar and Ravavyr, were almost slain by the hobgoblins and their trained drakes. Fortunately, Wired was able to treat their wounds and keep their souls from passing beyond the mortal realms. Clarissa, tumbling over the bleeding and unconscious Ragnar, slid her rapier through the lungs of the final hobgoblin and knocked him to the floor with a swift kick in the small of his back.

The hobgoblin rolled over, gasping for air as blood bubbled out of the wounds. His lungs were soon full of the viscous, black goblin blood and the light drained from his eyes. The heroes now turn their eyes towards rescuing Jalissa and Thuran… hoping that the hobgoblins sudden assault was a sign of desperation.

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Into the depths at last...

Having given the forces below plenty of time to prepare, the Heroes of Brindol ventured deeper into the Ruins of Rivenroar… wary of ambush. Their wariness proved to be fortuitous. The hobgoblins had set two large tables on their side in a large room. A pool of golden liquid was splashed across the bottom of the steps leading into the room.

“Oil,” Ravavyr said with a quick glance. The others gathered at the top of the stairs nodded and rushed down into the room, leaping over the oil as the hobgoblins taking cover behind it ignited the oil with a fiery crossbow bolt. Clarissa, Ravavyr, Skardreg, and Ragnar made it into the room, taking little damage from the flames while Wired and Francis hung back behind the flames.

Clarissa, after leaping over the flames, dashed around the corner and left a rage drake severely wounded. She quickly found herself pinned down between two of the rage drakes and one of their hobgoblin handlers. The others moved in to take the pressure off the beleaguered thief, creating an opening for her to slip free of the drakes toothy maws. In the far corner, a goblin dressed in the trappings of a spellcaster cursed Skardreg, surrounding him in a swarm of stinging and biting insects that punished him for every step. Battle was then enjoined by the rest of the group as the flames at the bottom of the stairs died down.

The hexer left the Heroes fumbling around in a cloud of darkness, though it did little to stop the Heroes in the end. With both Skardreg and Clarissa blinded by the hexer’s attacks, Ragnar stepped in to end the hexer’s life. The blindness soon faded and a few hobgoblins were all that were left. Clarissa, frustrated by the pinprick attacks from one of the hobgoblins, vanished into the familiar black ribbons of shadow and reappeared as a sable furred wolf with gleaming golden eyes. Her maw was soon dripping with the black goblin blood of the hobgoblin… who looked at Clarissa in astonishment. He soon choked on his own blood pouring into his lungs from his ripped out throat and collapsed to the cold, stone floor.

Shaking the blood from her maw, Clarissa stalked northwards… following the faint sounds of sobbing from behind a stone door bound with a leather strap. A four-way cross kept the Heroes from moving ahead quickly and before they could investigate, the light of Skardreg’s sunrod attracted the attention of a pair of bloodthirsty ghouls and some zombies shambling near a shimmering pool of water on the floor in a room to the north. The ghouls sped quickly up the steps, necrotic energy fueling their blood lust and speed.

Clarissa was the first they saw and leapt upon her with savage ferocity. The dark powers imbuing their rotting flesh with unnatural strength and swiftness left her drained and barely able to stand, let alone back away from the snapping jaws. The zombies were not given the same gift of unnatural speed, but it made them no less dangerous than the ghouls. Fortunately the battle was far less “exciting” than the encounter with the hobgoblins barricaded behind the tables. Ravavyr struck down one zombie in a single blow, completely crushing its skull and splattering his nearby allies with putrid gray matter rotten with worms.

While the others went down the stairs to investigate the waters, Clarissa wandered off into the shadows… her golden eyes giving her a distinct advantage in the darkness… more than her human appearance would suggest. As she skulked through the near total darkness of the tomb, she found the source of the sobbing… though someone with ears sharper than an elf caught the thief in a moment of clumsiness as her boot scraped across a small bump of stone on the floor.

“Who’s there?” asked a young boy’s voice in the common tongue.

Clarissa crept forward, wary of exposing herself to whomever was in the shadows ahead of her… when Skardreg opened the door to the room and the light of his sunrod illuminated a small boy and a women, weeping. The Heroes has rescued the last of the captives taken by the ogres and hobgoblins. Quickly they unbound the Jalissa and Thuran… trying to ignore the boys barrage of questions about his dead, Kartenix.

Fed up with the boy… Clarissa flatly stated, “He’s dead.” This was met with a defiant glare from the boy, Thuran.

“No he’s not.”

“Whatever. I can show you his corpse if you’d like…” Clarissa muttered as she wandered away from the two, having little patience for snotty brats or weepy women. Fortunately, egress from the tomb was foremost on everyone’s mind and the Heroes escorted both Jalissa and Thuran outside to meet with Pangeon and the other rescued Brindol townsfolk. There was a moment of debate about returning to Brindol… but Ravavyr reminded everyone else that the several of the artifacts taken from Brindol still remained in enemy hands.

Weary of this place and its many dangers, the Heroes descended once more after a short rest. Fortunately, no ambushes awaited them; nor did they come across any more hastily constructed defenses. What they did come across was a shock to them all. A DEMON!! bound by unknown arcane powers in the center of four columns. Francis attempted to bargain with the demon in exchange for freeing it… but a whispered voice reached the ears of Ravavyr.

“You are free.” Ravavyr shouted a warning, but it was a little late. The power of unseen sigils in the columns faded and the demon shook free of the invisible shackles binding him into that space. Battle was joined once more. Pangeon, Skardreg, and Wired kept the demon busy as Ravavyr dashed further northward into the tombs, seeking the source of the whispers. Clarissa hesitated a moment… wanting to strike down the demon with the combined strength of the Heroes, but a painful cry from the north drew her to try and save Ravavyr.

The ruthless ruffian had riled the rat-men in the hallway to the north. They had quickly surrounded him and in two blindingly fast attacks, left him nearly dead and writhing in pain on the floor. Wired was able to waken the rogue with a word of healing as Clarissa descended upon the walking rodents. Her barrage of attacks left one severely wounded and then dead a moment later, but not before it was able to bite through the thick leather armor guarding her thigh. Ravavyr struck the other rat-man and wounded it greatly. It fled easy through a pair of doors and slammed them shut.

Back in the room… Skardreg, Ragnar, and Francis put an end to the demon… banishing it from the mortal realms for a hundred years. Fortunately for most of the Heroes, they would long be dead before the demon could return, though their descendants may suffer the wrath of the banished outsider a hundred years hence. At Clarissa’s feet, the rat-man she had slain continued to bleed out onto the stones of the crypt… but it was no longer a rat. A near naked human lay in its place.

“Oh bloody hell,” Clarissa cursed as she tied a bandage tight around the festering wound on her thigh.

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